FRANCHISE RULES
1. YOU MUST START & FINISH WITH THE TEAM YOU DRAFTED WITH
2. NO TRADING AFTER WEEK 6
3. NO NANO/SPY GLITCHING
4. ADAVANCE TIME EVERYDAY AT 10PMEST
A) IF YOU DO NOT PLAY BY ADVANCE TIME YOU WILL BE BOOTED THEN REIVITED BACK (2) BOOTS AND YOUR GONE FROM THE FRANCHISE FOR GOOD
5. ALL USERS ARE REQUIRED TO SEND PHONE #'S TO ALL 3 COMMISIONERS
2. NO TRADING AFTER WEEK 6
3. NO NANO/SPY GLITCHING
4. ADAVANCE TIME EVERYDAY AT 10PMEST
A) IF YOU DO NOT PLAY BY ADVANCE TIME YOU WILL BE BOOTED THEN REIVITED BACK (2) BOOTS AND YOUR GONE FROM THE FRANCHISE FOR GOOD
5. ALL USERS ARE REQUIRED TO SEND PHONE #'S TO ALL 3 COMMISIONERS
DISCONNECTION RULE
1ST OFF IT IS RECOMENDED THAT BEFORE USERS START GAMES
THEY SHOULD PLAY A UNRANKED GAME FOR 2 MINUTES
THEN AFTER THE 1ST QUARTER IS OVER QUIT.......(THIS SHOULD REGULATE SOME OF THE DROPPED GAMES THAT HAPPEN THROUGHOUT THE FRANCHISE)
DISCONNECTION RULE: EXAMPLE 1: (NIGHTMERE vs JOHN EARL)NIGHTMERE IS BEATING JOHN EARL 21-0 IN THE 2ND QUARTER WITH 2 MINUTES LEFT TO PLAY IN THE 1ST HALF AND THE CONNECTION DROPS. SOLUTION: RESTART THE GAME AND NOW JOHN EARL HAS 2 QUARTERS TO BEAT NIGHTMERE BY 21 POINTS IF HE DOSENT BEAT HIM BY THE HALF JOHN EARL THEN QUITS GAME B4 THE HALF , LEAVES FRANCHISE AND THEN; LETS NIGHTMERE SUPERSIM VS CPU
EXAMPLE 2: (BXBIGPAPI25 vs SumterDaGreat)BXBIGPAPI25 IS BEATING SUMTERDAGREAT 34-21 IN THE 4TH QUARTER AND ITS 2 MINS LEFT IN THE GAME AND THEN THE SIGNAL DROPS.SOLUTION : RESTART GAME AND NOW SUMTERDAGREAT HAS 1 QUARTER TO BEAT BXBIGPAPI BY MORE THEN 13 POINTS ......IF HE IS NOT BEATING HIM AFTER THE 1ST QUARTER BY THATT MARGIN THEY PLAY TO THE HALF THE LOSER QUITS AND THE WINNER STAYS AND PLAYS THE CPU IN A SUPERSIM GAME WHILE THE LOSER LEAVES THE FRANCHISE SO HE CAN DO SO...(LOSER WILL BE REINVITED BACK)*FOR FURTHER INFO JUST CONTACT ANY OF THE COMMISIONERS FOR DETAILS*
THEY SHOULD PLAY A UNRANKED GAME FOR 2 MINUTES
THEN AFTER THE 1ST QUARTER IS OVER QUIT.......(THIS SHOULD REGULATE SOME OF THE DROPPED GAMES THAT HAPPEN THROUGHOUT THE FRANCHISE)
DISCONNECTION RULE: EXAMPLE 1: (NIGHTMERE vs JOHN EARL)NIGHTMERE IS BEATING JOHN EARL 21-0 IN THE 2ND QUARTER WITH 2 MINUTES LEFT TO PLAY IN THE 1ST HALF AND THE CONNECTION DROPS. SOLUTION: RESTART THE GAME AND NOW JOHN EARL HAS 2 QUARTERS TO BEAT NIGHTMERE BY 21 POINTS IF HE DOSENT BEAT HIM BY THE HALF JOHN EARL THEN QUITS GAME B4 THE HALF , LEAVES FRANCHISE AND THEN; LETS NIGHTMERE SUPERSIM VS CPU
EXAMPLE 2: (BXBIGPAPI25 vs SumterDaGreat)BXBIGPAPI25 IS BEATING SUMTERDAGREAT 34-21 IN THE 4TH QUARTER AND ITS 2 MINS LEFT IN THE GAME AND THEN THE SIGNAL DROPS.SOLUTION : RESTART GAME AND NOW SUMTERDAGREAT HAS 1 QUARTER TO BEAT BXBIGPAPI BY MORE THEN 13 POINTS ......IF HE IS NOT BEATING HIM AFTER THE 1ST QUARTER BY THATT MARGIN THEY PLAY TO THE HALF THE LOSER QUITS AND THE WINNER STAYS AND PLAYS THE CPU IN A SUPERSIM GAME WHILE THE LOSER LEAVES THE FRANCHISE SO HE CAN DO SO...(LOSER WILL BE REINVITED BACK)*FOR FURTHER INFO JUST CONTACT ANY OF THE COMMISIONERS FOR DETAILS*